Skip to content

Bishop versus knight endgame

A bishop versus knight endgame is an ending in which one side keeps a bishop and the other a knight, usually with pawns, where the bishop tends to shine in open positions and the knight in closed ones.

Study chess one-on-one with George Li

Book your first lesson

Few endings show the difference between the two minor pieces as clearly as this one. The bishop is a long-range piece that can hit both wings in a single move, so it is strongest when pawns are spread across the board. It also controls squares of only one color, which is its weakness: the enemy king and pawns can sit on the other color and be safe from it. The knight is slow, since it needs several moves to cross the board, but it can reach squares of either color, so no pawn is safe from it just by standing on a particular color. Knights love blocked pawn structures and outposts, while bishops want open lines and targets on the color they travel on. When you are the side with the bishop, keep pawns on both wings and aim to create a passed pawn far from the knight. When you hold the knight, try to fix the enemy pawns on the bishop's color, keep your own pawns on the other color and keep your king central. A common mistake is trading down into a pawn ending without checking whether the bishop's reach was the very thing keeping you in the game. Count the pawns on each wing before simplifying.

White to move. Pawns remain on both wings, which suits the bishop: from d3 it already eyes the g6 pawn, while the knight on e6 has to work its way across the board by short hops.

A neighboring idea is Knight endgame. A knight endgame is an ending in which each side has a knight and pawns, where king activity and the pawn count usually decide the result, and where the slow, short-range knight makes the plan harder than in a bishop ending.

Also worth reading is Knight versus bishop. Knight versus bishop describes positions where one side has a knight and the other a bishop; the better piece depends on the pawn structure, favoring the bishop in open play and the knight in closed positions.

It sits close to Minor piece endgame. A minor piece endgame is an ending in which each side has only bishops or knights besides the kings and pawns, so the fight turns on piece activity, pawn structure and king position rather than on heavy pieces.

If "Bishop versus knight endgame" has cost you half a point, a first lesson is a good place to find the pattern behind it: George Li goes through your games and builds a plan.

Related terms

  • Knight versus bishop

    Knight versus bishop describes positions where one side has a knight and the other a bishop; the better piece depends on the pawn structure, favoring the bishop in open play and the knight in closed positions.

  • Good bishop

    A good bishop is one whose own pawns mainly stand on the other color from the squares it travels on, so its diagonals stay open and it can reach the enemy camp.

  • Bad bishop

    A bad bishop is one whose own pawns stand mostly on its color, where they block its diagonals, leaving it with little range and few targets to attack.

  • Knight endgame

    A knight endgame is an ending in which each side has a knight and pawns, where king activity and the pawn count usually decide the result, and where the slow, short-range knight makes the plan harder than in a bishop ending.

  • Minor piece endgame

    A minor piece endgame is an ending in which each side has only bishops or knights besides the kings and pawns, so the fight turns on piece activity, pawn structure and king position rather than on heavy pieces.

  • Outpost

    An outpost is an advanced square, usually in the opponent's half of the board, that is protected by one of your own pawns and cannot be attacked by an enemy pawn.

Guides that go further

Want to spot this in your own games?

A first lesson starts with your games: George reviews them and builds a study plan around what he finds.