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Evaluation

An evaluation is a numerical judgment of who stands better in a position, usually given in pawns from White’s point of view, where positive favors White and negative favors Black.

Also called: engine evaluation

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An evaluation turns a position into a single number. Most engines express it in pawns from White’s side: plus one means White is roughly a pawn better, minus one means Black is. A value near zero means the position is balanced. When a forced checkmate is found, the engine shows a mate in some number of moves instead of a pawn score.

The number comes from many factors at once, including material, piece activity, king safety, pawn structure and the threats available to each side. That is why a position can show a small evaluation even when one side has extra material but poor piece placement.

When you read an evaluation, remember two things. First, small differences rarely matter in practice. A move that changes the score from plus 0.3 to plus 0.1 is not a blunder, and a human opponent will not exploit it. Second, a large advantage on screen still needs technique to convert. Use big swings as signals to study a mistake, but do not obsess over decimals. Compare the evaluation before and after your move to see how much a decision cost you.

It sits close to Evaluation bar. The evaluation bar is a vertical or horizontal gauge beside the board that shows, with a bar of black and white, which side the engine thinks is better and by roughly how much.

A neighboring idea is Neural network engine. A neural network engine uses a trained neural network to evaluate positions, and NNUE, the efficiently updatable neural network added to Stockfish, combines such an evaluation with fast traditional search.

Compare it with Centipawn. A centipawn is one hundredth of a pawn, the small unit engines use to report evaluations, so a score of 150 centipawns means the engine thinks one side is about one and a half pawns better.

Computer terms such as "Evaluation" are most useful next to a coach who reads your games with you, which is how a first lesson with George Li works.

Related terms

  • Centipawn

    A centipawn is one hundredth of a pawn, the small unit engines use to report evaluations, so a score of 150 centipawns means the engine thinks one side is about one and a half pawns better.

  • Evaluation bar

    The evaluation bar is a vertical or horizontal gauge beside the board that shows, with a bar of black and white, which side the engine thinks is better and by roughly how much.

  • Chess engine

    A chess engine is a computer program that searches positions and evaluates moves, usually playing and analyzing far stronger than any human, and it is used for analysis, preparation and play against a machine.

  • Engine analysis

    Engine analysis is the use of a chess program to search a position and report which moves are strongest, along with a numeric evaluation and the lines it expects both sides to follow.

  • Blunder

    A blunder is a very serious error, such as leaving a piece undefended or missing a decisive tactic, that swings the evaluation so far that a good position turns bad or a bad one becomes lost.

  • Accuracy

    Accuracy is a percentage produced by analysis software that summarizes how closely a player's moves matched the engine's preferred choices over a game, with higher numbers meaning fewer costly errors.

Guides that go further

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