Skip to content

Fifty-move rule

The fifty-move rule lets the player on move claim a draw once fifty moves by each side have been completed with no pawn move and no capture, so a game that makes no progress cannot run on forever.

Study chess one-on-one with George Li

Book your first lesson

Think of a counter that starts at zero and counts moves by both sides. Every pawn move and every capture sends it back to zero. If it reaches fifty moves each, which is one hundred half-moves, the player whose turn it is may claim a draw. The rule matters in long endings where one side has the edge but cannot make progress, such as a rook ending with the pieces shuffling. For the stronger side it is a deadline. Before the count runs out you need an irreversible change, meaning a pawn push or an exchange, or a way to force one. For the defender it is a resource: if you can hold the position together for fifty moves, the clock rescues you. The Laws make no exception for endings that theory says need more moves, so a player trying a long technical win has to keep count. As with repetition, the claim is made either when the fifty have just been completed, or beforehand by writing the intended move and telling the arbiter. A wrong claim gives your opponent two minutes, and touching a piece loses the right for that move. If nobody claims and the count reaches seventy-five moves each, the game is drawn automatically.

It sits close to Draw by agreement. A draw by agreement ends the game with a half point each when both players settle on a draw, which the Laws allow once each has made a move unless the rules of the event restrict it.

Compare it with Seventy-five-move rule. The seventy-five-move rule ends the game in a draw automatically when each player has made at least seventy-five moves without a pawn move or a capture, unless the last move was checkmate.

It sits close to Fivefold repetition. Fivefold repetition is the rule that a game is drawn automatically, with no claim needed, once the same position has appeared at least five times.

Knowing "Fifty-move rule" is the easy part; what to practice next depends on your rating, and the improvement plans by rating band list the habits worth building at each level.

Related terms

  • Seventy-five-move rule

    The seventy-five-move rule ends the game in a draw automatically when each player has made at least seventy-five moves without a pawn move or a capture, unless the last move was checkmate.

  • Half-move

    A half-move, also called a ply, is a single turn by one side, so a full move in chess notation consists of two half-moves, one by White and one by Black.

  • Threefold repetition

    Threefold repetition lets the player whose turn it is claim a draw once the same position has occurred at least three times, whatever order of moves produced it.

  • Draw by agreement

    A draw by agreement ends the game with a half point each when both players settle on a draw, which the Laws allow once each has made a move unless the rules of the event restrict it.

  • Arbiter

    The arbiter is the official who sees that the Laws of Chess and the rules of the event are followed, rules on disputes and claims, and can penalize rule breaches during a tournament.

  • Scoresheet

    A scoresheet is the paper or electronic form on which each player writes down all the moves of the game in algebraic notation, and which both players sign or approve at the end to confirm the result.

Guides that go further

Sources

Want to spot this in your own games?

A first lesson starts with your games: George reviews them and builds a study plan around what he finds.