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Seeding

Seeding is the ordering of players before a tournament starts, usually by rating, which decides how pairings are made in the early rounds and who meets whom in a bracket.

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Before round one, the organizer ranks the players, normally from the highest rating to the lowest. That ranking is the seeding. In a Swiss event it is used to make the first round pairings, with the field split into halves so that stronger players are matched with players from the other half.

In a knockout bracket, seeding decides the path to the final. The top seed is placed to meet the weakest opponents first, and the strongest players are kept apart until later rounds. This rewards a high rating with an easier route, and it avoids having the two best players meet in the first round.

For students, seeding explains why your first opponents are often much higher or lower rated than you. It also explains why a high seed has the pressure of expectations, while a low seed can play freely. The exact method is written in the tournament rules, and tie situations for equal ratings are settled by the rules the organizer announces, often alphabetical or random order.

How "Seeding" applies to your own results depends on where you stand now, and the improvement plans by rating band show what players near your rating work on.

Related terms

  • Pairing

    A pairing is the assignment of two players to meet in a round, together with the colors each will have, and in a Swiss event it is produced fresh after every round.

  • Swiss system

    In a Swiss-system tournament the number of rounds is announced in advance, nobody is knocked out, and every round pairs players who have scored about the same so far, never matching the same two players twice.

  • Knockout tournament

    In a knockout tournament, entrants are placed into a bracket and each pairing is a match or a short series, so every loss ends a player's event and the survivors meet again until one remains.

  • Rating list

    A rating list is the published table of every player's current rating, refreshed at regular intervals so that tournaments and rankings can use one fixed snapshot.

  • Bye

    A bye is a round in which a player has no opponent and still receives points; in a Swiss event it goes to one player when the field is odd.

  • Tiebreak

    A tiebreak is a rule that ranks players who finish on the same score, either by a calculation from the results or by extra games, so that the final standings can be published.

Guides that go further

  • Chess ratings explained

    What a rating measures, how FIDE, Lichess, US Chess and chess.com compute theirs, and why the numbers differ.

  • FIDE chess titles

    How the Candidate Master, FIDE Master, International Master and Grandmaster titles are earned, with every Handbook clause.

  • How to get a FIDE rating

    The Handbook rules for a first FIDE rating: five rated games, the 1400 floor, the two 1800 draws and a worked example.

Sources

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A first lesson starts with your games: George reviews them and builds a study plan around what he finds.