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How to improve from 1200 to 1400 in chess

To improve from 1200 to 1400, practice calculation by listing the checks, captures and threats for both sides before each move, and give your moves a plan. Then follow the weekly routine below for the hours you have. Among 255,171 rated Lichess games between players rated 1200 to 1400 on 1 September 2026, 18.8% ended on time and the average game lasted 32 moves, and the most common puzzle theme is mate in 2.

What should a player rated 1200 to 1400 work on first?

Calculation becomes the main skill. For each move, list the checks, captures and threats for both sides before you choose, and take the time to look one move further than feels necessary. Pair that with king safety and with the idea of a plan, such as which pawn break or which piece to improve, so you are not moving without a purpose.

The sections below show what the data say about games and puzzles at this level, and the last one turns it into a weekly routine you can adjust.

How do games end at 1200 to 1400?

18.8% of the games in this band were decided by the clock rather than on the board, and White scored 52.0% with a margin of 0.2 points. The table sets the band beside its neighbors.

Time forfeits, game length and White's score by rating band, 1 September 2026.
Rating bandGamesEnded on timeAverage length (moves)White score
1000 to 1200165,49419.3%30.351.9%
1200 to 1400255,17118.8%31.952.0%
1400 to 1600327,86918.8%33.451.8%

Which openings do players rated 1200 to 1400 play most?

The five most played opening families in this band make up 35.7% of its games. A score near 52.0%, the average for the band, means the opening does not stand out; the last column says whether White's score is clearly above or below that average once the margin is allowed for, and fewer games mean a wider margin.

The five most played opening families at 1200 to 1400, 1 September 2026.
OpeningGamesShare of gamesWhite scoreAgainst the band average
Queen's Pawn Game26,75110.5%52.6%No clear difference
Sicilian Defense17,7487.0%50.6%Below
Italian Game16,8246.6%51.8%No clear difference
French Defense15,0875.9%50.7%Below
Scandinavian Defense14,5735.7%52.3%No clear difference

Which puzzle themes are most common at 1200 to 1400?

Among the 740,507 Lichess puzzles whose puzzle rating lies between 1200 and 1400, mate in 2 is the most common theme (15.7% of the puzzles), followed by fork and mate in 1. A puzzle can carry several themes, so the shares add up to more than 100 percent.

The ten most common puzzle themes with a puzzle rating from 1200 to 1400.
ThemePuzzlesShare of the band
Mate in 2116,55015.7%
Fork107,49714.5%
Mate in 186,25911.6%
Kingside attack64,6878.7%
Pin51,8097.0%
Sacrifice51,3996.9%
Discovered attack48,0756.5%
Advanced pawn44,0055.9%
Deflection41,6945.6%
Rook endgame38,7975.2%

What does a weekly routine look like at 3, 6 and 10 hours?

Pick the column that matches the time you really have. The rows add up to the hours at the top of each column, and the last column gives the reason for each row.

A weekly routine for a player rated 1200 to 1400, in minutes.
Activity3 hours6 hours10 hoursWhy
Tactics puzzles55 minutes100 minutes145 minutesCalculation moves a rating in this range, and puzzles train it in short, checkable steps.
Slow games50 minutes100 minutes145 minutesLonger games train clock management, which decides many games here.
Reviewing your own games40 minutes75 minutes125 minutesFind the move where the game turned, ask what you missed and write the lesson down.
Endgame study15 minutes35 minutes70 minutesRook endings and converting an advantage win the points a good middlegame earned.
Opening repertoire10 minutes25 minutes55 minutesA small repertoire you understand saves clock time and avoids early trouble.
Lessons and model games10 minutes25 minutes60 minutesPlans, pawn structures and weak squares are easier to learn from annotated games.

Where do these numbers come from?

Lichess games on 1 September 2026 between players within 100 rating points, banded by the lower rating, and the Lichess puzzle database of 2 October 2026. The routines are our own advice. The hub page explains the method in full.

Frequently asked questions

How do I improve from 1200 to 1400?

To improve from 1200 to 1400, practice calculation by listing the checks, captures and threats for both sides before each move, and give your moves a plan. The weekly routine on this page splits your hours across tactics, slow games, game review, endgames, openings and lessons.

How long does it take to get from 1200 to 1400?

No source can say. Players improve at very different speeds, and what you do each week matters more than the calendar. The routines above give a structure, and reviewing your own games shows whether it is working.

Should a player rated 1200 to 1400 study openings?

Yes, in moderation. A small repertoire you understand saves clock time and avoids early disadvantages, and it grows from the lines your own games reach.

Are puzzle ratings the same as game ratings?

No. Lichess puzzle ratings are a separate scale from game ratings, so a puzzle rating of 1200 does not mean a playing strength of 1200.

Sources

Related guides and tools

Last updated 2026-10-22.

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